Investigating Decision Making With Game-Theoretic Rough Sets
Abstract
Rough set theory and game theory provide two approaches for analyzing and assisting
decision making. Rough set theory provides the ability to make decisions with
incomplete and insuffcient information. On the other hand, game theory concerns
with decision making where an outcome depends on interaction between two or more
decision making criteria. A fundamental challenge in the application of rough sets
is how to reduce the uncertain boundary region by configuring the parameters or
thresholds defining the region bounds. The game-theoretic rough set (GTRS) model
provides a game-theoretic perspective for setting and computing these thresholds.
The conventional rough set model in rough set theory is intolerant to classification
errors in the positive and negative regions which limit its practical applicability. The
probabilistic rough sets allow for some degree of errors in order to include more objects
in the positive and negative regions, thereby improving the applicability or generality.
A pair of thresholds control the tradeoff between accuracy and generality. The
estimation or computation of thresholds is one of the major issues in the probabilistic
rough sets. The GTRS model aims to estimate balanced and optimized thresholds
when contradictive measures are present. This dissertation further explores di erent
aspects of the GTRS model by focusing on two issues of probabilistic rough sets,
namely, the determination and interpretation of thresholds, and the application or utilization of decision regions based on the thresholds to assist in decision making.
The first issue has two parts, i.e., the determination of thresholds and the interpretation
of thresholds. The determination of thresholds is examined by setting up
games for trading-off between different criteria employed for evaluating rough sets.
The GTRS model aims to provide a tradeoff solution that can be used to obtain cost
effective thresholds in the game environment. In particular, we introduce and examine
two games including a game for determining a balance between uncertainties of
the probabilistic rough set regions and another game for obtaining a tradeoff between
the properties of accuracy and generality.
The interpretation of thresholds is addressed by exploring the relationship between
equilibria or game solutions and the determined thresholds. According to the
proposed interpretation, an equilibrium is defined in terms of a pair of thresholds
such that no player has any unilateral incentive to change these thresholds within
the game. The relationship between different game constructs and the thresholds are
also explained.
The second issue is the utilization of decision regions to assist and support decision
making. In particular, the estimated thresholds with GTRS can be used to obtain
the three rough set regions which are utilized in applications for providing decision
support in the form of three-way decision rules. We provide an extensive study of
two applications, i.e., Web-based medical decision support systems and recommender
systems, where the use of GTRS based thresholds can be useful for supporting and
assisting in decision making.
It is hoped that the research in this dissertation would lead to a better understanding
of the GTRS model thereby improving its future usability and applications.