Comparing traditional video game controls with eye tracking controls

Date
2020-04
Authors
Woodcock, James
Journal Title
Journal ISSN
Volume Title
Publisher
Faculty of Arts, University of Regina
Abstract

Videogame controllers have retained their general, two-handed shape for nearly 40 years. While this basic controller form works well for a lot of people, it is not inclusive or accessible for everyone. Those whose needs are not met by the standard two-hand controller are offered expensive alternatives that are simple adaptations of the current control scheme. A change in controller form, from the basic two-handed controller to a design that works on a different principle may open the door to a more accessible world of gaming. One such alternative is eye tracking, the use of eye movement to manipulate electronic devices. The present study examined whether those unfamiliar with eye trackers could use them to play a simple video game, and if it was enjoyable to do so. By having participants play through a videogame with both an eye tracker and an Xbox controller, this study determined that while participants are not as efficient at playing video games with an eye tracker over more traditional control methods, they can be successful and there is some evidence that this may be a more enjoyable way to play videogames.

Description
A Thesis Submitted in Partial Fulfillment of the Requirements for the Degree of Bachelor of Arts (Honours) in Psychology, University of Regina. v, 29 p.
Keywords
Video games., Video game--Design, Videogame controllers, Eye tracking
Citation